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SimBin perd ses employés

SimBin perd ses employés est une discussion dans le forum Les jeux de courses, qui fait partie du forum Discussion générale; Parce-que le monde de jeux vidéo est sans pitié les développeurs de GT Legends et GTR ont décidés de quiter ...

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Vieux 09/10/2005, 11h50
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Post SimBin perd ses employés

Parce-que le monde de jeux vidéo est sans pitié les développeurs de GT Legends et GTR ont décidés de quiter SimBin Development Team AB et former une nouvelle equipe de développement Blimey.
Ils travaillent déjà sur un projet pour les consoles ? Next-gen.
Citation:
Recognizing the videogame market has become more competitive than ever, Ian Bell, former Head of Development at SimBin Development Team AB, along with the majority of the development staff, has created a new company solely dedicated to videogame development.
LONDON, UK - October 7, 2005 – Utilizing a unique, fully distributed development model, Blimey! Games was born to be competitive in the global videogame market. Facing the exciting reality of developing for next-generation PC and console platforms, and to capitalize on the existing strengths of this award winning development team, key management and developers behind the critically acclaimed titles GTR and GT Legends have formed a lean, streamlined ‘virtual studio’ dedicated to game development.
“This move allows our superb artists and programmers to be more focused than ever. We watched ourselves expand to handle various new roles including the traditional publisher tasks of marketing and promotion, and now we want to concentrate on what is most important for a game developer – making great games,” said Ian Bell, CEO of Blimey! Games. “And that’s exactly what we’re doing.”
"While we all enjoyed our time at SimBin, and are immensely proud of the name we established and what it came to stand for, the time is right to move on," said Andy Garton, Technical Director of Blimey! Games. "The opportunity to build on our existing racing simulation technology, for exciting new hardware, and without the management and marketing restrictions previously encountered, is a huge one."
The benefits of globally distributed development for Blimey! Games include an increased quality of life for employees, reduced overheads, and a continuous "assembly line" working method, where tasks are shared between individual developers seamlessly, 24 hours a day, across time zones. This distributed development also provides excellent personal benefits for the employees, including working from home, and the ability to set their own hourly schedules.
“Think of it like peer to peer business,” said Eric Boosman, Art Director of Blimey! Games. “Our brand of distributed development is extremely enjoyable, efficient and encourages high quality through peer review. Excellent communication and project management are the keys.”
With their streamlined processes and fantastically experienced skills base, the team at Blimey! Games is geared up for the big next-gen title race and on track for a lead position in this highly competitive market.
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